Thursday, January 28, 2021

Amongst the Ruins: Vayra Asks (10 Setting Questions)

I have yet to post a comprehensive entry about my system and setting. In the meantime, let me answer some questions.

Klaus Pillon


1) What class knows the most martial arts? Are they real martial arts like kung fu, or made up ones like krav maga?

There are no classes in Amongst the Ruins, but if you are keen on delivering devastating melee blows, you should choose Brutality as your Nature and negotiate some cool potentials to unlock with your DM. With time, you could even develop your own melee style!

2) Can I start out having already made a deal with the devil or do I have to do that in game?

There is no devil to speak of, but if you insist on surrendering your soul to a superior power, you can choose Witchcraft as your Nature or Tendency and join the campaign as a Strega. Their description reads as follows: "The soul of the world suffers beyond comprehension. Wield its pain and preach its agony." As a Strega, you are inextricably linked to the Nightmare. It will offer you power in many forms, and it will use your body and soul to invade this world, eroding your sense of self in the process. Accept its offer and the Ruin will consume you whole... eventually. In the meantime, the world is your playground.

3) Do you want me to write an 8-page backstory? Can I write an 8-page backstory, if I want to? If I write something down in it like I'm the timelost princess of the brass city and the daughter of the sun and I commanded legions in the Hell War but was betrayed by my father's vizier but I don't know that, or that I'm elf conan and cooler than everyone else, will that be true?

About the backstory: by all means, go ahead, as long as it is supervised by me. I like players that engage with the world and try to fit their characters in it. Your questions and doubts will help me further develop the intricate relationships between Gaúl and the Colonies, as well as better comprehend the dormant mysteries of the Wild. If you want to be a timelost whatever, I think we can make that work somehow, but you'll have to tone the epicness down a notch, since the tone of the game is more on the gritty, survive-at-all-costs side. You can have a blind, decrepit dog who never seems to get older as a companion, though!

4) If I eat someone's heart, will I gain their powers? What about their brain?

Many of a Ferox's powers become increasingly more powerful and versatile as you devour other creatures' hearts and flesh. Otherwise, simply treat yourself to a wondrous feast and enjoy!

5) These classes are boring, can I be one from somewhere else? What about from a different system entirely?

The six initial options (Brutality, Discretion, Erudition, Hunt, Leadership and Witchcraft) should offer plenty of room to develop (almost) any desired playstyle, so if you have a character concept in mind, I can help you find your way. If your suggestions are too tone-breaking, I'm afraid you'll have to find another game that suits your needs :(

6) If I make a sword, which one of us gets to name it?

Probably me. Or maybe you. Swords are a symbol of law and civilization. They can only be wielded by members of La Castra, and their different sizes, shapes and types determine your position within their ranks. A Lictor, for example, wields a hand-and-a-half sword, while a Carnifex carries an executioner sword and a Iudex wears a knightly sword and a war gavel. As a result, swordsmithing is highly supervised and has a ritualistic and solemn air to it. If you ever merit the bestowal of a sword, please be respectful of naming tradition (or not, break it and make history!).

7) Am I allowed to kill the other player characters? What would I have to do to be allowed to? Do I win if I kill them all? Actually, how do I win in general?

No, you are not. If you want to enact the murderous culmination of an emotional crescendo or a vaguely foretold betrayal, everyone involved must agree to it and, above all, EVERYONE involved must be at least ok with the possibility that a PC dies, including theirs. I'm all for some good and intense roleplaying, but only as long as everyone else is on board. About the winning... you win when you feel you are winning. This isn't a videogame with a definite ending, so I'd say it depends more on the short and long term goals that you set for yourself and those that are derived from the campaign itself.

8) What language stands in for 'Common'? Or what are we all talking to each other in? Like the party, mostly, but also everyone else?

I'd say Gaulish, or Urban as mostly everyone knows it. The language of the city is the most commonly known language and it is the one used in the relationships between Gaúl and the colonies. Some colonies have developed their own dialects, and some of them are so far removed that they could even be considered languages in themselves, but unless you are a scholar or a Lex, or chose Erudition as your Nature/Tendency, I don't think it's going to make much of a difference.

 
Some trades an occupations, however, have developed their own cants. The Inquisitorial Branch of La Castra, highly diminished after the Castra Vencida Accords, speaks the Luminous, a convoluted maze of circumlocutions in which no lies can be told and no truth remains untold (or so they claim...). The Fishwives, on the other hand, speak an utterly indecipherable mixture of fish names, price lists, water types and fish parts to convey secret messages to their members in public (it is an inside joke of theirs to simply speak gibberish to boggle down the minds of those who listen). 

9) How do I learn how to talk to rocks? No not once a day just, like, normally?

I'm afraid rocks are simply rocks in this setting, but if you are an Andanti you can learn to read, smell or hear the psychic impressions left on a rock used as a murder weapon or interrogate a rock in the middle of a clearing to see whether it knows anything about the people you are chasing. In the first case, the rock may demand more blood to answer your questions, but that is merely an echo of the murderous impetus imprinted on the stone... or is it?

If you spend enough time in the Wild or find an experienced Trailblazer willing to teach you, you may be able to learn the Verdant Tongue, which allows you to interpret the overwhelming stimuli of the forest and break it down into comprehensible bits of information. This is abstracted as a conversation, an exchange between the hunter and the Wild, but it is actually happening all in your head... or is it?

10) Which kinds of wizards get to serve kings and live in towers and shit and which ones are run out of town or stoned to death in the streets? Can I be both? At the same time?

It all depends on the when and where, really. If you have been born within a Hierarch family and your powers prove to be useful, you may be treated as a necessary evil, depending on the degree of your usefulness and the nature of your powers. Andanti tend to enjoy a higher status than the rest, as they are capable of experiencing and manipulating other people's emotions or even project their own, and as such they make excellent negotiators and lie detectors. Given their ability to shape and twist shadows and their dominion over the Veil, Umbra are highly sought after when it comes to spying and infiltration. As a result of their bestial nature and their enigmatic link with the Wild, Ferox born within the walls of Gaúl usually end up as exiles in the Roots. There are rumours, however, of communities beyond the walls led by Ferox that obey neither La Castra nor the rule of man.


Regardless of the nature of your corruption, you can always join the Trailblazers and live your life as a glorified courier running errands in the Wilds for a city that neither knows nor cares about you. Your life will be short and brutal, but at least no one will try to murder you in your sleep out of fear or ignorance when, as a Cinis, you conjure up a pillar of flame or make of the forest your offering to the Undying Fire.

Klaus Pillon


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