I have not been idle. In the last year, I have been writing a character creation book for my setting. This is the result.
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The Book of Natures includes the following:
- Character creation proces, step by step.
- The eight natures of humankind (the ninth will be written at a later time):
- Brutality: "You are a hammer. Everything else is a nail."
- Discretion: "The best way to erase a trail is not to leave one in the first place."
- Erudition: "Knowledge is like a formless key and thus it can open any door."
- Hunt: "Hunt or be hunted."
- Leadership: "Wherever you lead, others follow."
- Cinis: "Everything must burn."
- Férox: "There is only the beast."
- Umbra: "Between life and death falls the shadow."
- Three 1d12 equipment tables: Instruments of Harm, Elements of Protection, Objects of Care.
- An Art Credits page with links for most art pieces. Some of them are tagged MISSING because I haven't been able to trace the original author. Please let me know if you recognise any of those.
Bonus Track: Character Sheet
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Really interesting stuff. Do you define memory and threshold and some of the other variables that the attributes interact with anywhere?
ReplyDeleteHi Whirlin,
DeleteThey are defined in my head mostly, this is a character creation manual that I wrote to ease some of the referencing I have to do at the table and to make my life easier basically.
I intend to wrote a more comprehensive manual in the future (I'm currently working on weapon techniques). As it stands, Memory is like a mental inventory for Nature abilities, skills, powers and any other things PCs might want to remember (blueprints, sagas, recipes, etc...). I have some ideas to make full use of the Memory space on the character sheet, but I have to give them some thought. Threshold is basically the amount of punishment a PC can withstand. Once they have accrued enough Exhaustion (through damage, overexertion, use of certain abilities, etc...) any excess damage they take causes injuries, which reduce the PCs main attributes and are harder to deal with than Exhaustion.
Hope that cleared some of your doubts :)
Thank you for your comment!